

(also a “metal cover” here if you kind of like those covers. So after all this info you got you should as the dev’s put it be able to catch ‘em all. if killed accidentally the elite drops the hunter’s grenade.ġ.6 hunter’s grenade is a legendary item (giving you statscrolls like legendary items on their respective BC) I sadly had to experience this the hard way on 4 BC for an outfit. Be careful with poison, burn, bleed, biters and anything If the elite dies during the channelling you will not get the blueprint and the hunter’s grenade or blueprint extractor back. (You must channel for 1.3 seconds so immobilization/stun/freeze Into the blueprints extractor (has to be picked up).Īfter getting the elite to 40% health you can use the blueprint extractor to kill the elite and get a blueprint to drop. If used upon a qualified enemy the enemy will transform in an elite version of itself (enemies without elite form will transform in an elite zombie). (If used on an enemy that can give a blueprint on for example 2 BC but you play on 1 BC the grenade will simply drop too). If used upon a non-qualified enemy the grenade will just drop and can be picked up again.

It can only be used on enemies that can give you a blueprint. The hunter’s grenade can be picked up in the specialist showroom in the prisoners quarters for 7.500 gold or 50 curse.
#RARE BLUEPRINTS DEAD CELLS NOT SHOWING UP HOW TO#
**Has a nice “Gollum” questline attached that is completed speak again with Gollum after you claimed it How to Get Hunter’s Grenade You can get every other rune before completing a single run and claiming this one. *I am aware that you can get the Homunculus rune in other ways but I gave the least amounts of runs. (1.5)īefore 1.5 the place where you find this rune had the blueprint for Hayabusa boots. Revealing map of biome when close to completion (80%), seeing the enemies left on the map when it happens. (can be forgotten or skipped) by the exit to the clock room Wall jump if you come from slumbering sanctuary on run 4 Teleportation rune if you come from stilt village (run 3) Slumbering sanctuary (after concierge), graveyardĬorrupted confinement (toxic sewers, 1.5 only) (one of the two possible 1 st bosses) to get to the biome afterwards and beating an elite Caster Vine rune, teleportation rune to get the ram rune and go to the ancient sewers on the end of the toxic sewers

Teleportation rune to use in the promenadeĪncient sewers and places where you need to break the ground (yellow sign below) Vine rune to use in the beginning to get to toxic sewers New blueprints and way to damage enemies/scout the area (pick up your 1 st BC congrats… you beat the tutorial) Vine rune, Rampart rune and Challenger rune* (Before the start of a run behind the double door) Toxic sewers, Rampart and areas that can only be reached by vines Promenade of the condemned in a room that has a pit. The order of the runes is in the order you can get them in the minimal amounts of runs. Requirements can have runes like the customization rune (these are not necessary but runes can’t be skipped if you are in the biome). Runes stay permanently and the area you get them disappears in the future except from boss fights and the double elite in the forgotten sepulchre. Every rune is unlocked after the player beat a certain elite or boss. Runes are found in a biome and help you get access to more biomes/little areas or unlock other gameplay features.
